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Unity Developer

  • Virtuos
  • Ukraine
  • UAH 600,000 – UAH 900,000

We are looking for a Senior Unity Engineer to join an embedded engineering team supporting a large-scale live mobile game.
The role is focused on modernizing and migrating existing client-side systems, not greenfield feature development. You will work directly within the client’s Core Tech environment, contributing to architecture integration, feature migration, code reviews, testing, and production stability.

  • Migrate existing Unity features to the target client architecture.

  • Integrate screens and systems with centralized lifecycle management and orchestration.

  • Replace callback-based networking with a strongly typed, task-based networking gateway.

  • Improve separation between presentation, logic, and data layers.

  • Replace implicit or singleton-style dependencies with explicit dependency injection.

  • Migrate asset loading toward scoped ownership and lifecycle management.

  • Integrate unified logging, analytics, monitoring, and error handling.

  • Add and maintain unit and integration tests to protect against regressions.

  • Improve project structure and module boundaries using asmdefs.

  • Contribute to shared UI components where applicable.

  • Review existing systems, identify risks and bottlenecks, and propose pragmatic technical improvements.

  • Participate in code reviews, design reviews, planning, and architecture discussions.

  • Work within the client’s existing GitHub, CI/CD, testing, and deployment processes.

  • Communicate status, blockers, risks, and technical trade-offs clearly to the wider team.

  • Strong commercial experience with Unity and C#.

  • Proven experience working with existing production codebases, including investigation, maintenance, refactoring, or migration of established systems.

  • Strong understanding of software architecture and separation of concerns.

  • Practical experience with dependency injection and explicit dependency management.

  • Experience with MVC, MVP, MVVM, or comparable architectural patterns.

  • Strong knowledge of async/await and task-based asynchronous programming.

  • Practical understanding of cancellation, failure propagation, and explicit error handling in asynchronous systems.

  • Practical experience with Unity Addressables or comparable asset lifecycle / resource-loading systems.

  • Experience writing and maintaining unit and integration tests.

  • Good understanding of Unity runtime performance, including CPU cost, memory usage, allocations and GC, asset loading, performance trade-offs.

  • Strong Git / GitHub experience, including pull requests and collaborative code-review workflows.

  • Ability to understand unfamiliar systems quickly and make considered technical recommendations.

  • Ability to work independently with limited supervision while remaining aligned with established architecture and engineering practices.

  • Strong communication skills for technical discussions, code reviews, Slack, and cross-team collaboration.

  • English sufficient for daily work in an international engineering team.

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.

About Our Team

Volmi - A Virtuos Studio is an outsourcing company that specializes in game development and game content creation. Over the past 9 years, we have successfully completed over a thousand different projects and have gained considerable experience in creating 2D and 3D art, as well as developing turnkey games. Since 2022, we have been a part of Virtuos, the world's leading game developer, and have become the first Virtuos studio in Eastern Europe.

In particular, we have contributed to the development of popular games such as Diablo 2: Resurrected, Metro Exodus, Sniper: Ghost Warrior Contracts 2, Smite, Paladins, Gwent: The Witcher Card Game, and Marvel Snap. Therefore our team creates high-end gaming content and games for various Mobile, PC, Console, and VR projects.

Skills

  • Unity
  • C++
  • Dependency Injection
  • Unit Testing
  • Architecture
  • CI/CD
  • Git

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